C9 cblrts
PUBLIC DOMAIN · TAKE IT AND BUILD

Difference between revisions 1 and 2

## II. Biology
 
## A. Mind
 
Pace: Standard / Reactive. He does not see slow motion, but his hyperthymesia lets him instantly reference every fight he has ever had, predicting enemy movements from pattern.
 
Body language: He reads micro-expressions and tension instantly. His pain reception is manually severed — trauma response. He feels pressure and temperature but not pain. He operates on instrument flight rules: intellectually calculating damage he cannot feel.
 
Self-audit: Because he has no pain signal, he runs a conscious visual check after every fight. Looking for blood, shivering (shock), pallor. He treats his own survival as a logistical problem.
**Marcus Norgaard** (born 311) is a figure of the C9 universe, one of the young people who came together on Aerogaea 347n as the House of Confidence. He was 19 years old in year 330, the year the grove fell.
 
Diagnosis: When treating a patient, his hyperthymesia retrieves his own matching injury from memory. He doesn't feel their pain; he relives his own. This makes him a fast, precise surgeon who fixes quickly to end the flashback.
## Life
 
Pattern storage: Perfect autobiographical record. Every sensory input filed and never deleted. He does not use vague terms like "it hurts" — he uses structural terms like tensile failure or fluid loss. He cross-references symptoms against a memory database of thousands of injuries.
Marcus was born in year 311. By year 330 the House of Confidence was living in the Klak Grove, and the events of that year displaced them onto the Great Plateau.
 
Breaking point: When the threat to Nenna or Celly exceeds a threshold, the sociable persona dissolves. He becomes non-verbal.
## Biology
 
## B. Body
 
Muscle and skin: Non-Newtonian. Under sudden stress, the tissue hardens; under slow stress, it stretches. He is a human shock absorber.
## Mind
 
Adrenaline: His body does not fatigue in the traditional sense. It converts combat stress into increased muscle density. The longer the fight, the stronger he becomes.
**Pace** — Standard / Reactive. He does not see slow motion, but his hyperthymesia lets him instantly reference every fight he has ever had, predicting enemy movements from pattern.
**Body language** — He reads micro-expressions and tension instantly. His pain reception is manually severed — trauma response. He feels pressure and temperature but not pain. He operates on instrument flight rules: intellectually calculating damage he cannot feel.
**Self-audit** — Because he has no pain signal, he runs a conscious visual check after every fight. Looking for blood, shivering (shock), pallor. He treats his own survival as a logistical problem.
**Diagnosis** — When treating a patient, his hyperthymesia retrieves his own matching injury from memory. He doesn't feel their pain; he relives his own. This makes him a fast, precise surgeon who fixes quickly to end the flashback.
**Pattern storage** — Perfect autobiographical record. Every sensory input filed and never deleted. He does not use vague terms like "it hurts" — he uses structural terms like tensile failure or fluid loss. He cross-references symptoms against a memory database of thousands of injuries.
**Breaking point** — When the threat to Nenna or Celly exceeds a threshold, the sociable persona dissolves. He becomes non-verbal.
 
Size: His sheer surface area functions as a physical shield for smaller allies. His geometry lets him wield axechucks — momentum-based weapons that would dislocate a normal person's shoulder.
## Body
 
**Muscle and skin** — Non-Newtonian. Under sudden stress, the tissue hardens; under slow stress, it stretches. He is a human shock absorber.
**Adrenaline** — His body does not fatigue in the traditional sense. It converts combat stress into increased muscle density. The longer the fight, the stronger he becomes.
**Size** — His sheer surface area functions as a physical shield for smaller allies. His geometry lets him wield axechucks — momentum-based weapons that would dislocate a normal person's shoulder.